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Showing posts with label Mods. Show all posts
Showing posts with label Mods. Show all posts

Wednesday, 10 September 2008

Remember the Mapping Competitions?

I remember one where the map had to be kept inside a 1024 cubed box. There was another where only a certain number of textures were used. I've been thinking of running some competitions. The prize wouldn't be much. Pimpage all around the community which is still fairly wide by the way. I've checked my referrals. Several news sites have passed the news that I'm trying to restart UTU. My point is, the community is still alive and in several different languages :D.

I'm finding that Blogger, though good, is a bit limited. Soon I'll be moving to Wordpress. It can handle separate pages and is Digg friendly. Blogger is a bit tricky when it comes to stuff like that. This will make it feel more like a site rather than a blog. I'm hoping that I will be able to start posting reviews. The Wordpress dashboard is not the clearest in the world but beatable :D. It's more versatile generally. Untill everything is ready though I'll stick here. Plans for a main UTU site are still very much on.

Progress on the map is still happening. Nothing worth taking screenshots of yet. I'll probably wait until I've started the lighting.

I've found some new Custom models for UT3. Warhammer 40K + Warfare, oh yeah. Now if only someone would mod the vehicles to match. :D

Click to go to the next pictureClick to go to the next picture

Sunday, 7 September 2008

Up and Running

This blog is up and running now. Didn't get much of the map done though. The UT3 scene has been stagnating of late but there are hopeful signs. A classic mod Jail Break is being developed for UT3 as is Tac Ops. The community also needs new custom stuff like meshes and textures. Hourence has created a texture pack for UT3 over at his site. There are other teams and mappers that are producing custom content.


These are all good signs but it's still moving slowly. UT3 has great potential but it takes a long time to do anything because of the new technologies involved. It seems to be a common misconception that you need to know Maya or 3DMax, this isn't true from a mapping point of view. It does make things a bit easier though. I don't know how to use any other 3D software other than UED. I know I should but it takes time. One day eh :)


Another problem is that there aren't many sites that review maps and skins. In the days of the original UT there were almost too many sites. This made for a great community and a very encouraging environment. The big review sites such as Nalicity are no longer around for whatever reason. I really hope this changes. If I could code I probably would run a review site.


Here's hoping.

I might have some new screens tomorrow so I'll post them if I can.

About Me

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North of London, United Kingdom
I've been mapping since 2000 and have created around 10 maps for the original Unreal Tournament and one for UT3. Former founder member of UT Unlimited (A level design group for the original UT)