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Showing posts with label communities. Show all posts
Showing posts with label communities. Show all posts

Wednesday, 10 September 2008

Remember the Mapping Competitions?

I remember one where the map had to be kept inside a 1024 cubed box. There was another where only a certain number of textures were used. I've been thinking of running some competitions. The prize wouldn't be much. Pimpage all around the community which is still fairly wide by the way. I've checked my referrals. Several news sites have passed the news that I'm trying to restart UTU. My point is, the community is still alive and in several different languages :D.

I'm finding that Blogger, though good, is a bit limited. Soon I'll be moving to Wordpress. It can handle separate pages and is Digg friendly. Blogger is a bit tricky when it comes to stuff like that. This will make it feel more like a site rather than a blog. I'm hoping that I will be able to start posting reviews. The Wordpress dashboard is not the clearest in the world but beatable :D. It's more versatile generally. Untill everything is ready though I'll stick here. Plans for a main UTU site are still very much on.

Progress on the map is still happening. Nothing worth taking screenshots of yet. I'll probably wait until I've started the lighting.

I've found some new Custom models for UT3. Warhammer 40K + Warfare, oh yeah. Now if only someone would mod the vehicles to match. :D

Click to go to the next pictureClick to go to the next picture

Sunday, 7 September 2008

More Screens

First off I'd like to thank all those who have visited and posted comments here and at the Beyond Unreal forums. It really makes it feel worthwhile when I check the stats for this blog.
Thanks. :D

There is an ambitious project posted at those forums. The idea is to re-do almost every part of UT3. Sir_Brizz started this thread airing the idea. If you want to help get this idea off the ground then why not visit and see if you can help. It's all good news for the UT community. Lets beat epic at their own game (pun not intended). It's nice to see the majority of the UT community trying to pull together.

Speaking of Net based projects, I'm also involved in one of a musical variety. You may have heard of Discogs.com. In March this year Discogs version 4 was rolled out much to the anger of a lot of the long time moderators, submitters and users. Discogs used to be heavily moderated for accuracy. V4 allowed anyone to submit or change anything and it would show immediately in the database. A lot of people's hard work started to unravel before their eyes. Some people have been working on that database for years.

We broke away and formed DiscographyDB or DdB for short. The aim is to have an accurate database of as many audio releases as possible. If you can help coding, ideas or anything please go to DdB. It's just a forum at the moment but this is a great chance to get in to a project from the start and make a bit of history.

Two new screens for you tonight. The lighting is more functional than final. Also there's no post processing in place yet. That's why it looks a little plain.

Thanks for visiting. :D

About Me

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North of London, United Kingdom
I've been mapping since 2000 and have created around 10 maps for the original Unreal Tournament and one for UT3. Former founder member of UT Unlimited (A level design group for the original UT)